Filed under: Maya, Projects [on.going], Projects [research / experiment] | Tags: Maya
part of another project i did a couple of years ago…
mainly exploring different transformative states….
Filed under: Maya, Maya.Hair.Dynamics, Projects [on.going], Projects [research / experiment], RhinoScript
these are a series of studies i did a couple of years ago.
utilizing maya hair dynamics to generate a bundling / optimized path organization, then extracting the selected data, and creating meshing with varying degree of density within its on organization…..
Quite a few of you have requested me to post the flash file, so rather than sending each one of you every time, I’ve made it available at the link below..
Enjoy!!!
Filed under: Maya, Projects [research / experiment] | Tags: Maya, Rhino vray
It is quite random really, don’t exactly know what I was looking for, but something came out of it… at least for me….
Filed under: Maya, Projects [on.going], Projects [research / experiment], RhinoScript | Tags: Maya, RhinoScript
random experiments of what to use of a pattern…..
1. SUPERFLAT
2. PINCH
this pinching was done through rhinoscript, basically, it is a script that allows me to select the object, specify a target point, a origin point, and the intensity of the pinch; and it deforms the mesh in a pinching manner. I’ll post more in this script more as it is one of my continued experiments for the moment.
3. SUPERBULGE
the pattern is deformed by the bulging, where generating various transformation of the openings.
4. DUAL BULGE
Filed under: Arduino, Classes, Projects [research / experiment] | Tags: Arduino, basic stamp, living architecture, microcontroller
This past semester I had the chance to take the Living Architecture class taught by David Benjamin of The Living. All developments of the prototype were encouraged to be blogged, and shared; here you’ll see a progression of all the prototypes in the short span of 4 months, and also class blogs of previous semesters.
Filed under: Arduino, Flash, Processing, Projects [research / experiment] | Tags: Arduino, Flash, light sensors, photoresisters, Processing
To find out more about interfacing between Arduino and Flash, here is a good reference. Basically, there are 4 parts.
1. Arduino code
2. Serial to Socket Server
3. Flash Socket Library
4. Flash Code
Here are the source codes I’ve used for this project.
2. The serial-to-network proxy I’ve used is called Serial Net, written by David A. Mellis, there are a lot of different ones out there, which can be found at Arduino Playground. This runs on processing, and quite simple to use, and does its job quite well.
3 + 4. Flash Socket Library + Flash Code
Filed under: Arduino, Flash, Projects [research / experiment] | Tags: Arduino, Flash, light sensors, photoresisters, Processing
Here is a video of using arduino and flash together, it was a little project / experiment of mine, which can be viewed in detail in previous post.

Filed under: Arduino, Flash, Processing, Projects [research / experiment] | Tags: Arduino, Flash, light sensors, photoresisters, Processing
This was a little project / experiment of mine for a class I’ve just finished called Visualizing Data taught by Mike Szivos of SOFTlab.
Simply put, I used Arduino and four separate light sensors to continuously read the light levels, and by outputting this stream of data into Flash to drive a series of circles. As the light level gets darker, the circles will gain in size and also more erratic in their movements. So..
INPUT = Light Levels
OUTPUT = Movements / Sizes of the circles
Below are some images, I’ll put up the source code and video soon.
arduino + four light sensors
no sensor triggered = all circles are small and have less movements
sensor 1 triggered
sensor 2 triggered
sensor 3 triggered
sensor 4 triggered
sensor 1 + sensor 2 triggered
all sensor triggered
Filed under: 2005, Projects [completed] | Tags: competition, design, recycle bin
reThink/reDesign/reCycle, AIA Chicago Young Architects Juried Competition 2005 Submission [phase I finalist]
The intent of the URBAN COCOON is to express the continuous cycle of reusing, rethinking and recycling materials by the upwardly gesture of a spiral. The process of material recycling is further demonstrated through the cocoon-like form, where a process of metamorphosis is initiated, by the mere efficient collection of recyclable materials.
The URBAN COCOON is made up of five smaller detachable units, where they can either be a standalone unit, or join together and form one COCOON unit. By utilizing five smaller units, it enables the recyclable materials to be sorted out by the public, where they just follow the corresponding markings on the unit, and deposit the material through the hole on top. The idea of having five smaller units also enables the flexibility of providing extra capacity for certain recyclable material as needed. Each one of these smaller units can be detached during the collection of materials; this enables the City of Chicago to separate the materials beforehand, and provides the flexibility of collecting certain materials at certain days.
Each detachable unit is separately marked by the corresponding materials that it is intended for. These markings are printed on a fabric surface, and can be changed and replaced as needed.
ECOSHACK GREEN TENT design competition submission [finalist]
Exhibited at gardenLAb in Los Angeles September 8 – October 16, 2004.
A collaboration by Julius Aquino, Rey Laegan, Greco Lavilla, Charles Kwan.
The ‘soup of the day’s modular components offer a sustainable way of creating personalized tents of different arrangements as opposed to the tents sold on the market with only one restricting arrangement assembly. With this in mind, the name of the tent, ‘soup of the day’, refers to the idea of having a versatile shelter that varies in organization which liberates the user(s) of choice and gives a great sense of social sustainability. Also, it loosely defines the expression: “whatever floats your boat”. The primary tent or an individual tent module can be paired up or zipped with another module on either side to create a two person tent to fit comfortably but can accommodate for an occupancy of four users. Adding more tent modules to either ends gives another spatial dynamic, more sleeping room and research and storage area, in theory an infinity amount of modules can be added just like how a tree branch grows with little bud offshoots. The entrances of all these arrangements are located on either side of the final grouping. While on the Mojave Desert many variations of tent organizations can be experienced on a daily basis and this act of assembling greats an intimate community while allowing for privacy. During the night flashlights or other light sources from the interiors render glowing lanterns along the emptiness of the Mojave creating an art installation-like atmosphere which passerby’s can enjoy.
The tent design has been generated to provide greater customization to the individuals’ preferences while in the Mojave Desert. A ‘kit of parts’ or a ‘combo meal’ is the underlying concept into the packaging of the tent, individuals order the tent components from a ‘menu’ which come in varying structure and skin type sizes. The ‘kit of parts’ is sold as a single ‘meal’ but the individual may want to combine their ‘kit’ with another person or even three others to form a much bigger tent that grows exponentially in respect to the spatial quality and allowing for varying tent arrangements. The two main structures required for a single tent are made from formed plastic inflatable members while the skins or fabric are reflective water-resistant material which can be turned into the packaging or pouch to store the parts (inflated structure). All these components are joined together with the use of zippers along the edges and are color-coded for easy installation.








































